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NEB Grade 12 Computer Science Important Question with Solution | Nepali Educate

NEB Grade 12 Computer Science Important Question with Solution
Table of Contents

Database Management System

  1. Define database and DBMS. Explain the advantages of a database system over a flat-file system.

    A database is a collection of data that is organized in a specific way, allowing for efficient retrieval and manipulation of the data. A DBMS (Database Management System) is software that manages and controls access to the database.

    Advantages of a database system over a flat-file system include:

    1. Data integrity: A database system enforces data constraints and relationships, ensuring that the data is accurate and consistent.
    2. Data independence: A database system allows for changes to be made to the structure of the data without affecting the applications that use the data.
    3. Concurrent access: A database system allows multiple users to access the same data simultaneously, without interfering with each other.
    4. Data security: A database system provides various security mechanisms to control access to the data and prevent unauthorized access.
    5. Data sharing: A database system allows for data to be easily shared among different applications and users.
    6. Data Backup and Recovery: Database system provides various options for data backup and recovery, which makes it easy to recover data in case of any failure.
  2. What is normalization? Explain 1NF, 2NF and 3NF.

    Normalization is the process of organizing data in a relational database in such a way as to minimize data redundancy and dependency. It is a technique used to design relational database tables in a way that reduces data duplication and improves data integrity. There are several normal forms, each building upon the previous one:

    Types of Normalization
    1. First Normal Form

      First normal form sets the very basic rule of an organized database:

      • The data field should be atomic.
      • It eliminates duplicate rows and columns from the same table.
      • It minimizes data redundancy in the database model.

      If we consider a 1NF table like this:

      Name Class Roll no. Section Subjects Marks
      Ram 12 2 A Maths 90
      Shyam 11 1 B English 90
      Hari 12 1 A Computer 90
      Ram 12 2 A English 78
    2. Second Normal Form

      The table is in the second normal form if every non-key column depends on the entire key. To achieve this, you split the table and pull out the columns that depend on parts of the key. Remember to include that part of the key in the new table. The new table must have a key or ID that is present in both tables. Each attribute in the table must depend on the whole key. To construct 2NF, you need to build a 1NF table.

      Table 1: Students
      Name Roll No. Class Section
      Ram 2 12 A
      Shyam 1 11 B
      Hari 1 12 A
      Table 2: Subjects
      Class Subjects
      12 Maths
      11 English
      12 Computer
      Table 3: Marks
      Name Subjects Marks
      Ram English 90
      Shyam English 90
      Hari Computer 90
      Ram Maths 78
    3. Third Normal Form

      The logical analysis and elements of designing for the third normal form are similar to those used in deriving 2NF. In particular, you still concentrate on the issue of dependence. To be in 3NF, a table must be in 2NF, and every non-key column must depend on nothing but the key.

      Table 1: Class   Table 2: Subjects   Table 3: Students         Table 4: Marks    
      classid classname subjectid Subject stid Name Roll No. Class Section stid subjectid marks
      1 11 1 English 1 Ram 2 12 A 1 1 78
      2 12 2 Computer 2 Shyam 1 11 B 1 3 90
          3 Maths 3 Hari 1 12 A 2 1 90
                        3 2 90
  3. Who is a database administrator? What are the major responsibilities of a Database Administrator?

    A database administrator (DBA) is a professional who is responsible for the overall management, performance, security, and maintenance of an organization's databases. They ensure that the databases are running efficiently, are secure, and can meet the needs of the organization.

    The major responsibilities of a Database Administrator include:

    • Installation, configuration, and upgrading of database software.
    • Designing and implementing a database security plan to protect data from unauthorized access.
    • Monitoring and optimizing the performance of the databases, troubleshooting, and resolving issues as they arise.
    • Creating and maintaining backups of the databases, ensuring that data can be recovered in case of an emergency.
    • Managing the storage and capacity of the databases, ensuring that there is enough space for the data and that the data is stored in an efficient manner.
    • Managing the users and roles that have access to the databases, ensuring that they have the appropriate level of access.
    • Creating and maintaining documentation for the databases, including data dictionaries, flowcharts, and other documentation to help others understand the databases.
    • Keeping abreast of new technologies and industry trends to ensure that the databases are running on the latest and most efficient software.

    In short, DBAs are the gatekeepers of the organization's data and are responsible for ensuring the data is available, accurate, and secure. They must be able to troubleshoot and solve problems quickly, have a deep understanding of database technology, and be able to work well under pressure.

  4. Explain the centralized and decentralized database models.

    Centralized database model: In a centralized database model, all data is stored in a single location, usually on a central server. This server is responsible for managing and maintaining all data, including data storage, backups, and security.
    Decentralized database model: In a decentralized database model, data is distributed across multiple locations, usually in the form of smaller databases. Each location is responsible for managing and maintaining its own data, including data storage, backups, and security.

    Alternatively,
    Centralized Database Model Decentralized Database Model
    Data is stored in a single location, usually on a central server. Data is distributed across multiple locations, usually in the form of smaller databases.
    Control and management is handled by a central authority. Control and management are handled by local administrators.
    Access to data is controlled by a central authority. Access to data is controlled by local administrators.
    Permissions for accessing and modifying data are set by a central authority. Permissions for accessing and modifying data are set by local administrators.
    Scalable Less scalable
    Data is easily shared among multiple users. Data sharing can be more difficult.
    Vulnerable to a single point of failure. More resilient due to data being spread across multiple locations.
  5. Explain the DDL and DML.

    DDL (Data Definition Language) is a type of SQL (Structured Query Language) that is used to define the structure and organization of a database. It is used to create, alter, and delete database objects such as tables, views, indexes, and procedures. Some common DDL commands include CREATE, ALTER, and DROP.
    DML (Data Manipulation Language) is a type of SQL that is used to manipulate the data stored in a database. It is used to insert, update, and delete data from tables and views. Some common DML commands include SELECT, INSERT, UPDATE, and DELETE.
    In summary, DDL is used to define the structure and organization of a database and DML is used to manipulate the data stored in a database. DDL commands are used to create or modify the database structure, while DML commands are used to add, update, or delete data from the database.
    Alternatively,

    DDL (Data Definition Language) DML (Data Manipulation Language)
    Used to define the structure and organization of a database Used to manipulate the data stored in a database
    Used to create, alter, and delete database objects such as tables, views, indexes, and procedures Used to insert, update, and delete data from tables and views
    Common commands include CREATE, ALTER, and DROP Common commands include SELECT, INSERT, UPDATE, and DELETE
    It is used to define the structure of the database It is used to add, update, or delete data from the database

Data communication and Networking

  1. Compare between LAN, MAN and WAN with the help of a diagram.

    Type LAN MAN WAN
    Full Form Local Area Network Metropolitan Area Network Wide Area Network
    Usage Smaller, localized networking needs (home or office) Connect multiple LANs in a city or metropolitan area Connect LANs and MANs across larger geographical areas
    Technologies Ethernet, Wi-Fi ATM, SONET, Frame Relay T1, T3 lines, DSL, satellite, MPLS
    Geographical Range and Users Smaller range and fewer users than MAN or WAN Larger range and more users than LAN, but smaller than WAN Largest range and most users
    Examples Office LAN, Home LAN City-wide networks in municipalities Internet, Global networks connecting different countries
    Diagram Network Diagram of LAN Network Diagram of MAN Network Diagram of WAN

    It's worth mentioning that these definitions may vary depending on the source, this classification is the most common one but it's not the only one, some authors may use different characteristics for each type of network.

    It's worth mentioning that these definitions may vary depending on the source, this classification is the most common one but it's not the only one, some authors may use different characteristics for each type of network.

  2. Describe ‘simplex’, ‘half duplex’, and ‘full duplex’ with diagram.

    Mode Simplex Half Duplex Full Duplex
    One-way communication, data transmitted in one direction only Yes Yes Yes
    Radio broadcasting Yes Yes Yes
    Reduced complexity Yes Yes Yes
    No feedback or acknowledgment Yes Yes Yes
    Diagram Simplex Half Duplex Full Duplex
    Some Important Points:
    1. Simplex communication is a one-way communication mode, where data can only be transmitted in one direction, example is a radio broadcast.
    2. Half duplex communication is a two-way communication mode, but data can only be transmitted in one direction at a time, example is walkie-talkies.
    3. Full duplex communication allows for two-way simultaneous communication, example is phone calls.
    4. Simplex communication mode has the advantage of reduced complexity but the disadvantage of no feedback or acknowledgment.
    5. Full duplex communication mode has the advantage of high-bandwidth communication but the disadvantage of higher cost and complexity.
  3. What is networking? Distinguish between star topology, bus topology and ring topology with the help of a clean diagram.

    Networking refers to the connections and communication between computers, devices, and networks. This can include local area networks (LANs), wide area networks (WANs), and the internet. Networking allows devices to share resources, exchange data, and communicate with each other. It can also allow for remote access and control of devices and enable the sharing of internet connections. There are many different types of networks, such as wired and wireless, and various protocols and technologies used to facilitate communication and data transfer.

    Topology Star Bus Ring
    Definition All devices are connected to a central hub or switch. All devices are connected to a single cable or bus. Devices are connected in a closed loop, with data flowing in one direction around the ring.
    Connections Point-to-point Broadcast Point-to-point
    Fault Tolerance High Low High
    Easy to Troubleshoot Yes No Yes
    Easy to Expand Yes Yes No
    Single Point of Failure Yes (central hub) Yes (cable) Yes (break in the ring)
    Diagram Star Topology Bus Topology Ring Topology
  4. What do you mean by transmission media? Write short notes on UTP cable, STP, and fiber optical cable.

    Transmission Media Overview

    Transmission media refers to the physical path through which data is transmitted from one device to another. There are several types of transmission media, including wired and wireless.

    UTP (Unshielded Twisted Pair) cable

    This is a type of cable that is made up of multiple pairs of wires that are twisted together to reduce interference. It is commonly used for telephone lines, Ethernet networks, and other types of data transmission. UTP cables are relatively inexpensive and easy to install but are also more susceptible to interference.

    STP (Shielded Twisted Pair) cable

    This is similar to UTP cable, but it has an additional layer of shielding around each pair of wires to provide better protection against electromagnetic interference (EMI). STP cables are more expensive than UTP cables and are typically used in environments where EMI is a concern.

    Fiber Optic cable

    These cables are made of glass or plastic fibers that transmit data in the form of light. They are immune to electromagnetic interference and can transmit data over much longer distances than UTP or STP cables. Fiber optic cables are also more expensive to install and maintain than UTP or STP cables. They are commonly used in high-speed and long-distance data transmission applications, such as internet service providers and cable TV providers.

  5. Describe the ‘Coaxial cable’ and ‘Satellite’ with examples.

    Coaxial Cable

    Coaxial cable, also known as "coax," is a type of cable that consists of an inner conductor surrounded by a tubular insulating layer, which is surrounded by a braided or foil shield and an outer insulating layer. Coaxial cables are commonly used for cable television, internet, and other forms of data transmission. They are able to transmit high-frequency signals over long distances and are relatively resistant to interference. An example of a coaxial cable is the cable used to connect a cable modem to a cable TV service provider.

    Satellite

    A satellite is a device that is sent into orbit around the Earth, and is used for communication or navigation purposes. They can be used to transmit or receive data, voice, and video signals. There are two main types of satellites:

    • Geostationary satellites: Located at a fixed point in the sky, mainly used for television and radio broadcasting, and weather forecasting.
    • Low Earth orbit (LEO) satellites: Located at a lower altitude, mainly used for communication and internet services, Global Positioning System (GPS), and weather forecasting.
  6. Define computer network. Explain the advantages and disadvantages of networking.

    Ans: A computer network is a collection of interconnected devices, such as computers, servers, and routers, that are connected together to share resources and exchange data. Computer networks can be used for a variety of purposes, including communication, file sharing, and access to remote resources.

    Advantages of Networking
    • Resource sharing: Users on a network can share resources, such as printers, scanners, and storage devices, which can be more cost-effective than having to purchase separate devices for each user.
    • Communication: Users on a network can communicate with each other through various means, including email, instant messaging, and video conferencing.
    • Remote access: Users can access resources and files on a network from remote locations, which can be useful for telecommuting or working from different locations.
    • Backup and security: Networked computers can be backed up regularly, and the network can be secured against unauthorized access and data breaches.
    • Improved performance: Networking can improve the performance of certain applications and tasks, such as data transfer and processing.
    Disadvantages of Networking
    • Security risks: Networked computers are more vulnerable to security threats, such as hacking, viruses, and malware.
    • Maintenance and troubleshooting: Networked computers require regular maintenance and troubleshooting, which can be time-consuming and costly.
    • Complexity: Networked computers can be complex to set up and manage, especially for larger networks or networks with multiple devices and protocols.
    • Dependency: If the network goes down, it can cause disruption to the entire organization, leading to lost productivity and revenue.
    • Cost: Setting up and maintaining a network can be expensive, especially for large or complex networks.
  7. Explain about 7 layers of the OSI reference model of networking.

    Ans: The OSI (Open Systems Interconnection) reference model is a framework used to understand how data is transmitted between devices on a computer network. It consists of seven layers, each with a specific function and purpose. The layers are:

    1. Physical Layer: This is the lowest layer of the OSI model, responsible for the physical transmission of data over the network.
    2. Data Link Layer: Creates a reliable link between two devices on the same network, controlling data flow between them.
    3. Network Layer: Routes data packets across the network, determining the best path for data to travel.
    4. Transport Layer: Ensures reliable data delivery between devices, handling error checking, recovery, and flow control.
    5. Session Layer: Creates, manages, and terminates sessions between devices, managing communication channels.
    6. Presentation Layer: Translates data into a format understandable by the application layer, handling data compression, encryption, etc.
    7. Application Layer: Provides a user interface for network services, acting as the interface between the network and applications.

    The OSI model is a theoretical framework, and not all layers are present in all networking protocols. It helps to understand the functionality and responsibilities of each layer. It is also a reference model, not a strict standard, used to describe and understand how different networking protocols work and how layers interact.

    ISO Refrence Model Block Diagram
  8. Differentiate between peer-to-peer network and client-server network.

    The difference between peer-to-peer network and client-server network is:

    Aspect Peer-to-Peer Network Client-Server Network
    Responsibilities All devices have equal responsibilities and capabilities. One or more devices act as servers, providing resources and services to other devices.
    Resource Sharing Resources are shared directly between devices. Resources are accessed through a central server.
    Control There is no central authority controlling access to resources. Access to resources is controlled by the server or a network administrator.
    Scalability Scalability can be limited as the number of devices increases. Scalability is improved by adding more servers.
    Security Security can be a concern as there is no central point for security management. Security can be improved by implementing security measures on the server.

Web Technology II

  1. Write a JavaScript program to check whether the given number is positive or negative.

  2. Write a JavaScript program to check if a given number is even or odd.

  3. Write a JavaScript program to display the largest among three given numbers.

  4. Write a JavaScript program to check if a given number is a palindrome or not.

    Form validation is the process of ensuring that the data entered into a form by a user is complete, accurate, and valid before it is submitted to the server. JavaScript can be used to perform form validation on the client-side, which can save server resources and improve the user experience by providing immediate feedback to the user.
    Here's an example of a simple form validation using JavaScript:

  5. Explain form validation using JavaScript with the example.

    Form validation is the process of ensuring that the data entered into a form by a user is complete, accurate, and valid before it is submitted to the server. JavaScript can be used to perform form validation on the client-side, which can save server resources and improve the user experience by providing immediate feedback to the user.
    Here's an example of a simple form validation using JavaScript:

  6. Write a PHP program to calculate the sum of two digits of a number.

  7. How to use array in PHP demonstrate with suitable example.

  8. Write a PHP program to check if a given number is a palindrome or not.

  9. Write a PHP script to connect the MySQL database and demonstrate data insertion in table product (id, product name, price).

  10. Write PHP script to connect the MySQL database4 and demonstrate data update in table.

            
          
  11. Write a PHP script to connect the MySQL database and demonstrate table creation.

Programming in C

  1. Define function. Write a program to calculate the factorial of a given number using function.

    In programming, a function is a block of code that performs a specific task and can be reused multiple times throughout a program. Functions typically take input in the form of parameters and can return a value or output.
    Here is an example of a program that calculates the factorial of a given number using a function in C:

    #include <stdio.h>
    int factorial(int n) {
        int result = 1;
        for (int i = 1; i <= n; i++) {
            result = result * i;
        }
        return result;
    }
    int main() {
        int num;
        printf("Enter a number: ");
        scanf("%d", &num);
        printf("The factorial of %d is %d", num, factorial(num));
        return 0;
    }
    
  2. Write a program to input a number and check if it is even or odd using the function.

    #include <stdio.h>
    int check_even_odd(int num)
    {
        if(num % 2 == 0)
            return 0;
        else
            return 1;
    }
    int main()
    {
        int num;
        printf("Enter a number: ");
        scanf("%d", &num);
        if(check_even_odd(num) == 0)
            printf("%d is even.", num);
        else
            printf("%d is odd.", num);
        return 0;
    }
    
  3. Write a program to calculate a term of Fibonacci series using a recursive function.

    #include <stdio.h>
    int fibonacci(int n)
    {
        if(n == 0)
            return 0;
        else if(n == 1)
            return 1;
        else
            return fibonacci(n-1) + fibonacci(n-2);
    }
    int main() {
        int n;
        printf("Enter the term number: ");
        scanf("%d", &n);
        printf("The %dth Fibonacci term is: %d", n, fibonacci(n));
        return 0;
    }
    
  4. Write a program to calculate a factorial of a given number using recursive function.

    #include <stdio.h>
    int factorial(int n)
    {
        if (n == 0) {
            return 1;
        }
        return n * factorial(n - 1);
    }
    int main()
    {
        int num;
        printf("Enter a number: ");
        scanf("%d", &num);
        printf("Factorial of %d is %d", num, factorial(num));
        return 0;
    }
    
  5. Write a program to calculate area of rectangle using function.

    #include <stdio.h>
    float areaOfRectangle(float length, float width) {
        return length * width;
    }
    int main() {
        float length, width, area;
        printf("Enter the length of rectangle: ");
        scanf("%f", &length);
        printf("Enter the width of rectangle: ");
        scanf("%f", &width);
        area = areaOfRectangle(length, width);
        printf("Area of rectangle is: %.2f", area);
        return 0;
    }
    
  6. Define a structure. Write a program to store name and mark of 20 students. Sort these data according to mark in descending order (highest to lowest) and display them.

    A structure in C is a user-defined data type that can store multiple pieces of data of different types. Here is an example of a structure that stores the name and mark of a student:

    struct student {
        char name[30];
        int mark;
    };

    Here is a C program that uses the above structure to store the name and mark of 20 students, sorts the data according to mark in descending order (highest to lowest), and displays the result:

    #include <stdio.h>
    #include <string.h>
    
    struct student {
        char name[30];
        int mark;
    };
    
    void sortStudents(struct student students[], int n) {
        int i, j;
        struct student temp;
        for (i = 0; i < n - 1; i++) {
            for (j = 0; j < n - i - 1; j++) {
                if (students[j].mark < students[j + 1].mark) {
                    temp = students[j];
                    students[j] = students[j + 1];
                    students[j + 1] = temp;
                }
            }
        }
    }
    
    int main() {
        int i;
        struct student students[20];
    
        // Input the data for 20 students
        for (i = 0; i < 20; i++) {
            printf("Enter the name of student %d: ", i + 1);
            scanf("%s", students[i].name);
            printf("Enter the mark of student %d: ", i + 1);
            scanf("%d", &students[i].mark);
        }
    
        // Sort the students according to mark
        sortStudents(students, 20);
    
        // Display the sorted data
        printf("\nSorted data according to mark:\n");
        for (i = 0; i < 20; i++) {
            printf("%s\t%d\n", students[i].name, students[i].mark);
        }
        return 0;
    }
    
  7. Write a program that reads different names and address into the computer and sorts the names into alphabetical order using structure.

    #include <stdio.h>
    #include <string.h>
    
    struct person {
        char name[30];
        char address[100];
    };
    
    void sortPeople(struct person people[], int n) {
        int i, j;
        struct person temp;
        for (i = 0; i < n - 1; i++) {
            for (j = 0; j < n - i - 1; j++) {
                if (strcmp(people[j].name, people[j + 1].name) > 0) {
                    temp = people[j];
                    people[j] = people[j + 1];
                    people[j + 1] = temp;
                }
            }
        }
    }
    
    int main() {
        int n, i;
        printf("Enter the number of people: ");
        scanf("%d", &n);
        struct person people[n];
        // Input the data for n people
        for (i = 0; i < n; i++) {
            printf("Enter the name of person %d: ", i + 1);
            scanf("%s", people[i].name);
            printf("Enter the address of person %d: ", i + 1);
            scanf("%s", people[i].address);
        }
        // Sort the people according to name
        sortPeople(people, n);
        // Display the sorted data
        printf("\nSorted data according to name:\n");
        for (i = 0; i < n; i++) {
            printf("%s\t%s\n", people[i].name, people[i].address);
        }
        return 0;
    }
    
    
  8. Write a program to store std-no, name, and mark of n students in a data file. Display the records in appropriate format reading from the file.

    
    #include <stdio.h>
    
    struct student {
        int stdno;
        char name[30];
        float mark;
    };
    
    int main() {
        int n, i;
        printf("Enter the number of students: ");
        scanf("%d", &n);
        struct student students[n];
    
        // Input the data for n students
        for (i = 0; i < n; i++) {
            printf("Enter the student number of student %d: ", i + 1);
            scanf("%d", &students[i].stdno);
            printf("Enter the name of student %d: ", i + 1);
            scanf("%s", students[i].name);
            printf("Enter the mark of student %d: ", i + 1);
            scanf("%f", &students[i].mark);
        }
    
        // Write the student data to a file
        FILE *fp;
        fp = fopen("students.txt", "w");
        for (i = 0; i < n; i++) {
            fprintf(fp, "%d %s %f\n", students[i].stdno, students[i].name, students[i].mark);
        }
        fclose(fp);
    
        // Read and display the student data from the file
        fp = fopen("students.txt", "r");
        printf("\nStudent data from file:\n");
        printf("Stdno\tName\tMark\n");
        while (fscanf(fp, "%d %s %f", &students[i].stdno, students[i].name, &students[i].mark) != EOF) {
            printf("%d\t%s\t%.2f\n", students[i].stdno, students[i].name, students[i].mark);
        }
        fclose(fp);
        return 0;
    }
    
    

Object oriented programming (OOP)

  1. Differentiate between OOP and Structure programming language.

    The difference between OOP and Structured Programming Language is:

    Aspect OOP Structured Programming
    Focus Focus on objects and their interactions. Focus on procedures and functions.
    Key Features Encapsulation, inheritance, and polymorphism. Top-down control flow.
    Data and Behavior Data and behavior are encapsulated in objects. Data and behavior are separate.
    Code Organization Classes and objects. Functions and procedures.
    Code Reusability Code is organized into reusable objects. Code is organized into procedures and functions.
    Emphasis Emphasis on code reuse and modularity. Emphasis on control flow and procedure calls.
  2. Explain data abstraction and encapsulation in OOP.

    Data abstraction in OOP is the process of hiding the implementation details of an object from the outside world and exposing only the necessary information to interact with the object. This allows for a separation of concerns, where the user of an object only needs to know how to interact with it and not how it is implemented internally.
    Encapsulation in OOP is the practice of wrapping an object's data and behavior (methods) inside a single unit, called a class. By encapsulating an object's data and behavior, the object can be protected from unauthorized access and manipulation. This also allows for the implementation of an object to change without affecting the code that uses the object. Encapsulation also helps to maintain the integrity of the data and behavior of an object by controlling how the data can be accessed and modified.
    In summary, data abstraction and encapsulation are two key features of OOP that promote modularity, code reuse, and maintainability of software systems. Data abstraction allows for the separation of concerns and encapsulation allows for the protection of the integrity and internal state of an object.

  3. Explain the Class, Object, and polymorphism.

    1. Class: A class is a blueprint for creating objects (a particular data structure), providing initial values for state (member variables or attributes), and implementations of behavior (member functions or methods). For example, a "Person" class might have a name attribute and a speak method.
    2. Object: An object is an instance of a class. It represents a specific entity with its own state and behavior. For example, "John Smith" and "Jane Doe" would be two separate objects of the "Person" class, each with their own unique name attribute.
    3. Polymorphism: Polymorphism is the ability of a single function or method to operate on multiple types of data. For example, a "print" function that can take in a string, an integer, or a float as a parameter and print it to the screen. In this way, a single function can be used to handle a variety of different types of data.
      An example of polymorphism in OOP is a class called "Animal" which contains a method named "speak" and multiple classes like "Dog","Cat" etc inherits from the class Animals. Each class of "Dog" and "Cat" will have their own implementation of the "speak" method, but when the speak method is called on an object of class "Dog" or "Cat", the correct implementation of the method is called automatically based on the type of the object.
  4. What is OOP? Write are the advantages and disadvantages of OOP.

    Object-oriented programming (OOP) is a programming paradigm that uses objects and their interactions to design applications and computer programs. It focuses on the object, rather than the procedure, and it uses classes and objects to represent real-world entities and their attributes and behaviors.

    Advantages of OOP:
    • Modularity: Code can be organized into reusable, independent objects that can be easily reused in other projects.
    • Abstraction: The implementation details of an object can be hidden from the outside world, allowing for a simplified interface.
    • Encapsulation: Data and behavior can be bundled together within an object, providing a clear structure for organizing and managing code.
    • Inheritance: Classes can inherit properties and methods from parent classes, reducing the amount of code that needs to be written.
    • Polymorphism: One method or function can be used to operate on multiple types of data.
    Disadvantages of OOP:
    • Complexity: OOP can make code more complex, especially when dealing with large and deeply-nested class hierarchies.
    • Overhead: OOP requires more memory and CPU resources than other programming paradigms.
    • Slower development: OOP can be slower to develop because it requires more planning and design before implementation.
    • Not suitable for all problems: OOP may not be the best choice for some types of problems and it can be overkill for small programs.

    Overall, OOP is a powerful and flexible programming paradigm that is well-suited to many types of software development, but it is not the only way to write code, and it may not be the best choice for all types of projects.

  5. What is OOP? List the application of OOP.

    Object-oriented programming (OOP) is a programming paradigm that uses objects and their interactions to design applications and computer programs. It focuses on the object, rather than the procedure, and it uses classes and objects to represent real-world entities and their attributes and behaviors.

    Some common applications of OOP include:
    1. Graphical user interface (GUI) development: OOP is often used to create the objects that make up a graphical user interface, such as buttons, text boxes, and menu items.
    2. Game development: OOP is well-suited to game development because it allows for the creation of complex game entities, such as characters, weapons, and levels.
    3. Database management: OOP can be used to design and implement the objects that interact with a database, such as s and records.
    4. Network programming: OOP can be used to create the objects that represent the various components of a network, such as servers, clients, and packets of data.
    5. Simulations: OOP can be used to create objects that represent the entities and phenomena being simulated, such as cars, buildings, or weather systems.
    6. Business software: OOP can be used to create objects that represent the entities and processes involved in business operations, such as customers, orders, and inventory.
    7. Artificial Intelligence: OOP can be used to create objects that represent entities in the AI system and also the interaction between them.
    8. Robotics: OOP can be used to create objects that represent the various components of a robot, such as sensors, actuators, and control algorithms.

    These are just a few examples of the many different types of applications that can be developed using OOP. OOP is a flexible and powerful programming paradigm that can be applied to a wide range of problem domains.

Software Process Model

  1. Explain different stages of system development life cycle with clear diagram.
  2. What is system testing? Explain different types of testing techniques during the system development.
  3. Describe the role of system analysts in each step of the software development process.
  4. Who is a system analyst? Highlight the characteristics of a good analyst.
  5. What is feasibility study? Explain the different types of feasibility study.
  6. Explain the waterfall model with advantages and disadvantages.
  7. Explain the prototype model with advantages and disadvantages.
  8. Explain the spiral model with advantages and disadvantages.

Recent Trends in Technology

  1. Explain AI and explain application of AI.

    AI (Artificial Intelligence) is the simulation of human intelligence in machines that are programmed to think and learn like humans. AI systems can perform tasks such as recognizing speech, understanding natural language, making decisions, and solving problems.

    Applications of AI include:

    • Image and speech recognition
    • Natural language processing
    • Robotics
    • Autonomous vehicles
    • Personal assistants
    • Fraud detection
    • Healthcare
    • Gaming
    • Cybersecurity
  2. Write short notes on Robotics, cloud computing, big data, virtual reality.

    1. Robotics: Robotics is the branch of technology that deals with the design, construction, operation, and use of robots. Robots can be used in various fields such as manufacturing, transportation, medicine, and space exploration.
    2. Cloud computing: Cloud computing is a service that provides remote access to shared resources, software, and information via the internet. It enables users to access data and applications from anywhere, at any time.
    3. Big data: Big data refers to the large volume of structured and unstructured data that is generated by various sources. It is used to gain insights and make data-driven decisions in various fields such as healthcare, finance, and marketing.
    4. Virtual reality: Virtual reality is a computer-generated simulation of a three-dimensional environment that can be interacted with using special equipment, such as a headset. It is used in fields such as gaming, education, and training.
  3. Explain e-commerce with advantages and disadvantages.

    E-commerce, short for electronic commerce, is the buying and selling of goods and services over the internet. It involves the transfer of money and data to complete the sales transactions. E-commerce can take place between businesses, between consumers, or between businesses and consumers.

    Advantages of e-commerce:

    • Convenience
    • 24/7 availability
    • Greater selection
    • Lower prices
    • Personalization
    • Global reach

    Disadvantages of e-commerce:

    • Lack of personal interaction
    • Shipping and handling costs
    • Security concerns
    • Quality control issues
    • Dependence on technology
  4. Explain e-governance and e-learning.

    E-governance refers to the use of technology to improve the efficiency and transparency of government services. E-learning is the use of technology to deliver educational content and facilitate learning.

    Aspect E-governance E-learning
    Use of technology Use of technology to improve the efficiency and transparency of government services Use of technology to deliver educational content and facilitate learning
    Platforms Involves the use of digital platforms, such as websites and mobile applications, to provide government services to citizens Involves the use of digital platforms, such as websites and mobile applications, to deliver educational content
    Examples of services Examples of services: online tax filing, online voter registration, online government forms and applications Examples of services: online courses, online degree programs, online tutoring, digital textbooks, virtual classrooms
    Goal Goal: to make it easier for citizens to access government services and information, and to improve the efficiency and effectiveness of government operations Goal: to make it possible for students to access educational content from anywhere, at any time, and to learn at their own pace
  5. Explain IoT with advantages and disadvantages.

    IoT (Internet of Things) is a network of devices that are connected to the internet and can communicate with each other. These devices can collect and share data, which can be used to improve efficiency and make data-driven decisions.

    Advantages of IoT:

    • Increased efficiency
    • Improved decision making
    • Automation of processes
    • Cost savings
    • Remote monitoring and control

    Disadvantages of IoT:

    • Security concerns
    • Privacy issues
    • Dependence on technology
    • Limited interoperability
  6. Write short notes on mobile computing and social media.

    Mobile computing:Mobile computing is the use of portable devices, such as smartphones, tablets, and laptops, to access, process and manipulate data and information. These devices are equipped with various features such as internet connectivity, processing power, and storage capacity, which enables users to access and manipulate data on-the-go. With the increasing popularity of mobile devices and the increasing number of mobile applications available, mobile computing has become an essential part of our daily lives.
    Social Media: Social media refers to online platforms that allow users to connect and share content with others. Social media platforms such as Facebook, Twitter, Instagram, and LinkedIn have become an integral part of our daily lives, providing a means to stay in touch with friends and family, share information and news, and connect with like-minded people. Social media has also had a significant impact on businesses, providing a new way to reach and interact with customers.
    In conclusion, mobile computing and social media are both essential tools that have changed the way we live, work, and communicate. They both offer a wide range of benefits, from increased productivity and connectivity to improved customer engagement and brand awareness. And they both play a crucial role in our digital lives, making it possible to stay connected and informed no matter where we are.

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